Domenico Quaranta

Domenico Quaranta (1978, Brescia, Italy) is a contemporary art critic and curator. He focused his research on the impact of the current techno-social developments on the arts, with a specific focus on art in networked spaces, from the Internet to virtual worlds. As an art critic, he is a regular contributor to Flash Art magazine; his essays, reviews and interviews appeared in many magazines, newspapers and web portals, such as: Magazine électronique du CIAC (CA), Rhizome (US), A Minima (SP), Vague Terrain, HZ Journal, MESH (AU), RCCS (Resource Center For Cyberculture Studies, US), Maska (SLO), Around Photography (IT), FMR Bianca (IT), Digimag (IT), Exibart (IT), Noemalab (IT), Arte e critica (IT), Drome (IT), Cluster (IT), L'Unità (IT) and many others. His first book titled, NET ART 1994-1998: La vicenda di Äda'web was published in 2004; he also co-edited, together with Matteo Bittanti, the book "GameScenes. Art in the Age of Videogames" (Milan, October 2006) and contributed to a number of books and publications. Since 2008 he edits, for the italian publisher FPEditions, a series of books on New Media Art (edited titles: Todd Deutsch – Gamers, 2008; Gazira Babeli, 2008; Holy Fire. Art of the Digital Age, 2008; UBERMORGEN.COM, 2009; RE:akt! | Reconstruction, Re-enactment, Re-reporting, 2009).
He curated and co-curated a number of exhibitions, including: Connessioni Leggendarie. Net.art 1995-2005 (Milan 2005); GameScenes (Turin 2005); Radical Software (Turin 2006); "Holy Fire. Art of the Digital Age" (Bruxelles 2008); "For God's Sake!" (Nova Gorica, 2008); RE:akt! | Reconstruction, Re-enactment, Re-reporting (Bucharest – Lijubliana 2009); Expanded Box (ARCO Art Fair, Madrid 2009); Hyperlucid (Prague Biennal, Prague 2009). He lectures internationally and teaches “Net Art” at the Accademia di Belle Arti di Brera in Milan.

Projets

2008

Produced as a catalogue for the exhibition Holy Fire. Art of the Digital Age, this book is, indeed, more than a simple catalogue. Along with the works of the 27 artists in the exhibition, it features the editor’s essays along with a collective interview involving some of the most important representatives of the new media art world.

2007

The Gate is both an installation and a collaborative performance platform. The Gate connects the real life and the universe of Second Life (SL), it acts as a junction point, a door between the two worlds and two representation spaces. Basically, it is a simple window between both worlds where Real Life (RL) users and SL users see each other, can meet and interact. A view of the SL Gate is permanently projected in the real life venue; when an SL user with his/her avatar comes in front of The Gate in SL, it is visible in the real public space; when one arrives physically in front of the door in the public space, he/she becomes visible in SL and can interact with the SL users currently in front.

Activities

2011

Avec: Raphaël Bastide & Yannick Antoine, Michel Bauwens, Josephine Bosma, Heath Bunting, Paolo Cirio, Florian Cramer, Régine Debatty, Constant Dullaart, Jodi, Olia Lialina, Alessandro Ludovico, Nicolas Malevé, Miltos Manetas, Julian Oliver, Domenico Quaranta, Rafael Rozendaal, Sakrowski, Gordan Savičić

2010

PLAYLIST explore les relations entre jeux vidéo, musique et arts visuels. L'exposition, produite par LABoral Centro de Arte y Creación Industrial (Espagne) et maintenant présentée à iMAL, propose des oeuvres d'artistes issus de la scène "chiptune" et des arts médiatiques qui se sont réapproprié vieux PC et anciennes consoles de jeu pour en extraire un nouveau contenu visuel et sonore. Détournant et réinventant vinyles, ordinateurs "vintage" et consoles de jeu, ils ont transformé ces "média morts" en puissants outils de création artistique.

2008

Holy Fire. Art of the Digital Age est une exposition collective d’oeuvres d’art numérique récentes créées par des artistes de renommée internationale et provenant de galeries et collections privées d’USA, Europe et Russie

2007

For the opening of iMAL new venue, the inaugural exhibition "Hybrid World" explores the merge between the Internet and the physical world. It is enriched with a programme of concerts and performances.