Marius Watz (NO) is an artist working with visual abstraction through generative systems. An autodidact, he dropped out of Computer Science studies to pursue visual work based on parametric processes. He is known for his bold use of colors and hard-edged geometric compositions. In 2005 Watz founded Generator.x, a curatorial platform that has resulted in a series of events related to generative art and design. Generator.x 1.0 was a conference at Atelier Nord in Oslo, accompanied by a travelling exhibition organized by the Norwegian National Museum that lasted until the end of 2007. A Generator.x concert tour of audiovisual performances was initiated in March 2006 and continues to this day.
Generator.x 2.0: Beyond the Screen was a workshop and exhibition produced in collaboration with the Club Transmediale 2008 festival in Berlin, focusing on digital fabrication and computational architecture. It ended with a public exhibition at [DAM] gallery, Berlin.
Along the years, Marius continued to explore digital fabrication technologies to create complex abstract forms and structures through generative software processes, to synthesize form as the product of parametric behaviors, to freeze ephemeral data structures into solid form.
In 2011, Watz was the first artist-in-residence at MakerBot Industries in the US (New York), a leading company in personal DIY 3d Printers. Watz is a lecturer at the Oslo School of Architecture and at the Oslo National Academy of the Arts, Department of design. He has given many workshops and lectures on topics like as computational aesthetics, live cinema and digital fabrication.
Two recent works (co-)produced by iMAL are on show in Europe. The inverted pendulums of D.W.I. by Felix Luque will be shown from 6 to 14 November at Creative Machine, Goldsmiths (University of London), a major exhibition exploring the twilight world of human/machine creativity. The Stereolithographic Projector of Julien Maire created for...
iMAL is pleased to host the next Blender-Brussels workshop on 22 November! This masterclass will be dedicated to using Blender for the Oculus Rift virtual reality headset.