iMAL

30 Quai des Charbonnages
1080 Bruxelles
Art Center for Digital Cultures & Technology

TFOL4 - Traditional crafts × digital

Experimenting with the fablab devices to revisit traditional crafts

Traditional crafts and digital practices are not necessarily opposites. They can actually inform each other to result in hybrid practices: things that cannot be made entirely by hand or by machine. Objects that can relate of culture, heritage, but which tease our lives immersed in digital technology.

This worksession will explore the machines of the textile fablab Green Fabric to revisit traditional crafts with a contemporary twist. Digital machines will make it possible to create complex structures, generative patterns, etc.
You will work together with invited artists/designers from EUNIC countries to speculate, prototype, experiment. It is not a classical vertical one-to-many workshop but a more horizontal way of working by sharing knowledge and competences.

Available machines:

  • digital knitting machines
  • embroidery machine
  • dry or wet felting machines
  • 3D printer
  • lasercutter

Practical info

To participate to this worksession, you need to have at least one of these competences:

  • mastering a craft that you think can gain from a machine or digital process
  • mastering a generalist programming language such a Python, C…
  • mastering parametric 3D modelization (Blender geometry nodes, Grasshopper…)

Price: 70€ for 2 days (lunch included) – 35€ for students, unemployed

By registering, you agree to come for the 2 whole days

If you have a doubt, please write an email to stephanie@stdin.fr

Adrianus Kundert

Adrianus Kundert is a multidisciplinary artist and designer whose practice is dedicated to creating captivating objects and experiences. His work merges fiction with function, employing hands-on techniques and vibrant materials to craft installations, baskets, and immersive spaces. Whether questioning the future of a traditional craft or reimagining a technical concept, Adrianus brings new narratives to life in a playful manner.

🔗 (link: https://adrianuskundert.com/3d-weaving text: https://adrianuskundert.com/3d-weaving

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Irene Trapote

Multidisciplinary artist born in Gijón (Asturias, Spain), studies Fine Arts at the Complutense University of Madrid (2020) and later courses the Master on Art Research and Creation in the same university (2021). She has been particularly trained in the theory of spaces, ecology and feminism.
In the last years she has been focusing her research in traditional textile techniques and studying more in depth the work of the rederas (women who weave fishing nets) with her project “Hacer territorio atando cabos”. In parallel, she has been experimenting with how to apply net weaving in her installation work and in crafts and design with her project Nuedu (nuedutextiles.com).

🔗 (link: www.irenetrapote.com/portfolio text: www.irenetrapote.com/portfolio

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Amandine David

Amandine David is a designer and researcher based in Brussels. In her practice, located between traditional crafts and digital manufacturing, objects appear as material traces to a surrounding process of learning, sharing and collaborating. To her, weaving is a tool for critical reflection on technology, a medium to archive knowledges and a space for dialogue.
Amandine graduated from the Social Design Master at Design Academy Eindhoven. She currently teaches at KASK in Autonomous Design.

🔗 (link: https://www.amandinedavid.com/ text: https://www.amandinedavid.com/

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Julie Dítětová

Julie is a digital designer based in Prague. Her work combines creativity with technological advancement and aims to establish design practices that utilise modern technology to create effective and meaningful work, especially in the context of artificial intelligence tools. She is also a contributor to the Amsterdam-based AIxDesign community. Her work has been exhibited in multiple venues, including Dutch Design Week, Signal Festival in Prague or Solar Galeria de Arte in Portugal.

🔗 julieditetova.cz/Machine-learning-Programming-Patterns/Machine-learning-Programming-Patterns

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Flora Miranda

Flora Miranda is an Austrian visual artist and fashion designer based in Vienna and Antwerp. She develops her own software and experiments with technology to reimagine the role of the fashion designer. Viewing data as a creative medium is a central theme in her artistic exploration. Her garments are presented as performative experiences, integrating music, space, and movement as conceptual elements of the creations.

🔗 (link: https://floramiranda.com/ text: https://floramiranda.com/

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Credits

Header photo: Adrianus Kundert