iMAL

30 Quai des Charbonnages
1080 Bruxelles
Art Center for Digital Cultures & Technology

Light cinema | Sound matter

This workshop goes back to the simple experiments that marked the beginnings of photography (camera obscura) and cinema (magic lantern). Participants will be invited to play with light and everyday objects (flashlights, LEDs, lenses, mirrors, or reflective surfaces) to invent their own cinematic setups. The approach is intentionally low-tech and resourceful, aiming to rediscover the playful curiosity and sense of wonder that shaped the early days of moving images.

In parallel, following a similar approach, the workshop explores the physicality of sound as a living wave that resonates, travels, and transforms through matter. Using speakers, piezo mics, resonators and ordinary objects such as pipes, domes, shells, or metal sheets, or any items participants wish to bring, they will play with echo, resonance, vibration, filtering, and propagation in playful, tangible ways.

INFORMATION PRATIQUE

Friday & Saturday: 10:00—18:00
Sunday afternoon: informal presentation of the results

No prior skills or knowledge of the field are required, other than an interest in DIY and the desire to venture into artistic creation.

🔦 You are encouraged to bring your own light sources and small devices, such as flashlights, laser pointers, or other portable light gadgets, as well as small fans, lenses and mirrors, old film (Super 8, slides, etc.), and personal objects for creating sound material (springs, pipes, bowls, etc.).

Book your seat!

Tickets for the workshops

Tickets get you a seat for the 3 days of the workshop (19/09→21/09)

Combo tickets workshop + dinners

Workshop participants are invited to join the dinners on Friday & Saturday evening with a special price of 8€ per dinner instead of 15€!

👀 Is the booking platform telling you "No slot found"? Please check that you have selected 19/09 as a date!

Olivier Perriquet has explored live cinema and installation for over twenty years, often collaborating with sound artists and musicians. With a special focus on visual perception, optics, and site-specific approaches, his work frequently draws on the language and imagination of science. A graduate of Le Fresnoy – National Studio of Contemporary Arts and Doctor of Computational Biology, he is professor of visual arts at the School of Media and Arts in Chalon-sur-Saône and supervises research at Le Fresnoy, where he has led several programmes.

🔗 http://cesium-133.net
https://instagram.com/perdide/

Maxence Obein explores interpretation and sensory transformation through the natural phenomena that shape matter. His research focuses on innovative systems that highlight specific environmental aspects. With a background that bridges art and technique, he first studied landscape architecture at the Faculty of Agronomy in Gembloux, where he gained a strong understanding of the physical and biological principles tied to nature and the environment. He later joined Erg (École de Recherche Graphique) and graduated in 2022 with a specialization in Installation-Performance. Since then, he has continued to deepen his interest in sensory transformations, developing works that intertwine visual and sonic intentions.

🔗 https://instagram.com/phum.er/

With the support of

Co-financed by

iMAL is supported by

CREDITS

Commissariat:
Marloes de Valk, Aymeric Mansoux, iMAL team (Yannick Antoine, Élie Bolard, Lucía García & Louise Wadier)

Assistance curatoriale & production:
Boris Daems

Design Graphique:
Camille Chautru

Équipe technique:
Pierre Émile Gérard, Daniel Romero Calderón

Équipe de médiation:
Fatoumata Bangoura, Maxime D’Altoe, Silvia Sartorio, Cecilia Quiroga, Paz Quiroga, Jeffrey Wynnyk

Traductions:
William Vanderborght & iMAL team

Documentation vidéo:
Kristina Ianatchkova